LIGHT TOUCH The telekinetic manipulation of objects within a twenty foot radius. The amount of time he can spend affecting an object is inversely proportional to the number of objects he's interacting with (i.e. he can yoink a shelf full of books down from across a room, but that spends the same amount of energy as telekinetically turning the pages of a book for an hour). In general: fine control of force magic takes considerable concentration; the more he divides his attention, the less subtle he's able to be. Can telekinetically pen a letter, but can't do that and magically tie his own shoes at the same time. Range also presents difficulties (can do finer work up close vs at his maximum radius), but one might argue that has more to do with Cassius' eyesight than anything else. Can't effect people who are actively resisting (so no puppetting fellow player characters beyond pulling their hair, etc), but he could theoretically use this to carry an unconscious body a short distance (maker forbid he use his actual arms for anything).
STEP LIGHTLY An inversion of the gravitic ring spell; Cassius can compel one individual to float imperceptibly off the ground. Big mana tax. Takes practice to actually stay upright (walking on air is slippery). In theory this would be great for an adventurer looking to avoid triggering pressure plates or something. In practice, Cassius has historically used it to listen at keyholes where footsteps might betray him or to sneak out of rooms unnoticed. He can cast this on another person, but that person would need to stay within twenty feet of him and not fall on their face.
FINESSE;
LIGHT TOUCH
The telekinetic manipulation of objects within a twenty foot radius. The amount of time he can spend affecting an object is inversely proportional to the number of objects he's interacting with (i.e. he can yoink a shelf full of books down from across a room, but that spends the same amount of energy as telekinetically turning the pages of a book for an hour). In general: fine control of force magic takes considerable concentration; the more he divides his attention, the less subtle he's able to be. Can telekinetically pen a letter, but can't do that and magically tie his own shoes at the same time. Range also presents difficulties (can do finer work up close vs at his maximum radius), but one might argue that has more to do with Cassius' eyesight than anything else. Can't effect people who are actively resisting (so no puppetting fellow player characters beyond pulling their hair, etc), but he could theoretically use this to carry an unconscious body a short distance (maker forbid he use his actual arms for anything).
STEP LIGHTLY
An inversion of the gravitic ring spell; Cassius can compel one individual to float imperceptibly off the ground. Big mana tax. Takes practice to actually stay upright (walking on air is slippery). In theory this would be great for an adventurer looking to avoid triggering pressure plates or something. In practice, Cassius has historically used it to listen at keyholes where footsteps might betray him or to sneak out of rooms unnoticed. He can cast this on another person, but that person would need to stay within twenty feet of him and not fall on their face.